updated 01/10/2025 a page from the journal of Gendin, son of Arissa and Temone of the dwarven Clan Gilderlo Author's note: Continents such as Trivana are considered "worlds" by their inhabitants, while the entire world is referred to simply as GeKeb. The point of view of Gendin is limited by his people's concept of the term "world", and his understanding of what GeKeb is. Who
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Gendin’s Journal February 12, 2021
updated 01/10/2025 the list of Journal entries is below, which is not guaranteed to always be up to date February 2021 When I fleshed out my first campaign world, Trivana, in the early 1980's, I wrote in the voice of various sages and historians to provide a high level description of some events that shaped the world. I'm doing the same thing again, using Gendin's
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Potion Tables February 11, 2021
I always found it a pain to have to keep digging out the DMG to look up the effects of potions, so in the mid-1980's I re-typed some tables using a typewriter. Now days, with word processors and the web it's a lot easier. In this post I've provided a number of potion effects tables for easy reference. Note: The following tables are not guaranteed
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Beefing Up Cure X Wounds Spells April 4, 2020
June 2013 Written by Bryan Fazekas This article was originally published in & Magazine Issue 4 in February 2013. As presented here the article is slightly modified from the published format. The optional minimum healing rules have been extracted from the individual spells and moved to the end of the article as a concise section. A couple of years ago I initiated an online discussion
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Weapon Specialization for Fighters March 26, 2020
March 2020 Weapon specialization for fighters as described in Unearthed Arcana (UA) immediately struck me as unbalanced. We play tested the rule and vetoed it. As excited as my group was to get UA, a lot of the rules proved to be disappointing, especially the new classes. It was years later I learned that Gary Gygax published UA shortly after returning to Lake Geneva after
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Character Generation March 26, 2020
May 2007 First, let’s review the character generation rules in the Dungeon Masters Guide (DMG) on page 11. These four methods are paraphrased here, along with a fifth one from Unearthed Arcana (UA, page 74): Roll 4d6, discarding the lowest, for each ability score. Arrange in the order desired. Roll 3d6 twelve times, keeping the best six rolls. Arrange in the order desired. Roll 3d6
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Revised Monster Experience Point Table March 26, 2020
November 2008 The following table contains alternate information for calculating the experience points for monsters, superseding the information found in the DMG. This table is more consistent and provides a more even progression. This table was based upon an article published in Dragon Magazine #80, in the Leomund's Tiny Hut column by Lenard Lakofka. This column was about the 5% Rule which evened out the
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Spell Memorization Time March 22, 2020
September 2006 This page provides revised rules for spell memorization. If I recall correctly, I based this upon an article inDragon Magazine. Spell Memorization By the book, spells require 15 minutes per spell level to memorize, following a rest period. This is for all classes and sounds reasonable, as it typically takes a 1st level a mere 15 minutes to memorize their one spell. However,
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Cost for NPC Spell Casting March 22, 2020
September 2006 This page provides expanded rules regarding the cost of non-player character (NPC) spell casting. I collected information from various sources, included the DMG, Dragon Magazine, and my own invention, to assemble these rules. Cost of NPC Spell Casting Spells cast by NPC's for player characters cost large sums of gold and/or magic items, depending upon the level of the spell, the level of
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Spell Research March 22, 2020
September 2006 This page provides expanded rules and information regarding the cost of magical research for new spells. I collected information from various sources, included the DMG, Dragon Magazine, and my own invention, to assemble these rules. Spell Research The research of new spells requires the use of a library of magical knowledge. The types and levels of spells that can be researched depend upon
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