Anaxios Pantheon

This page describes the deities of the Anaxios pantheon.


Table of Contents

Lawful Good

Donblas (Greater God)
Heironeous, the Invincible (Demi-God)
Osiris (Lesser God)

Neutral Good

Demeter (Greater God)
Ehlonna (Greater God)
Lydia (Demi-God)

Chaotic Good

Hotoru (Lesser God)
Lakshmi (Lesser God)
Nephthys (Demi-God)

Lawful Neutral

Aarth (Demi-God)
Marduk (Demi-God)
Ptah (Greater God)

True Neutral

Hephaestus (Demi-God)
Hera (Demi-God)
Istus, Lady of our Fate (Demi-God)
Obad-Hai (Lesser God)
Silvanus (Greater God)
Thoth (Demi-God)

Chaotic Neutral

Dionysis (Greater God)
Manannan Mac Lir (Lesser God)
Uller (Demi-God)
Zagyg (Demi-God)

Lawful Evil

Mictlantecuhtli (Demi-God)
Tlaloc (Lesser God)

Neutral Evil

Hades (Lesser God)
Pyremius (Demi-God)

Chaotic Evil

Arioch (Greater God)
Hate (Demi-God)
Pyaray (Demi-God)
Xiombarg (Lesser God)


Lawful Good


Donblas

Greater God
Sphere: justice, law
Worshipers: LG
Source Mythos: Melnibonean
Clergy: cleric
Symbol: amber arrow pointing upwards
Clergy Raiment: Must wear white robes and cannot use bulky armor which reduces normal speed to 6″ or less. Holy symbol is a mace engraved with the god’s symbol and specially blessed by a cleric of at least 9th level.
Clergy Abilities: When using the holy symbol as the weapon, gain +1 to hit/damage on undead, and on each successful hit the undead may be turned as a cleric 2 levels higher, even if an attempt to normally turn the undead failed. At 5th level can cast Lightning Bolt as MU of same level, 1/day. At 7th level gain immunity to lightning similar to 3rd level Druid spell Protection from Fire and can take Protection from Lightning as a 3rd level spell. At level 12 can cast Chain Lightning 1/day.
Clergy Restrictions: Must have charisma of at least 14.


Heironeous, the Invincible

Demi-God
Sphere: chivalry, honor, justice, valor, daring
Worshipers: LN, LG, NG
Source Mythos: Greyhawk
Clergy: cleric
Symbol: silver lightning bolt
Clergy Raiment: Robes are dark blue with silver trim indicating their station.
Clergy Abilities: Preferred weapon is the battle axe. Level 1: +1 to hit/damage with battle axe. Level 6: +2 to hit/damage with battle axe, 3 attacks every 2 rounds.
Clergy Restrictions: Prefer to wear chainmail; may wear lighter armor if necessary but will not wear heavier armor.


Osiris

Lesser God
Sphere: nature, dead
Worshipers: LG & farmers
Source Mythos: Egyptian
Clergy: cleric
Symbol: white crown
Clergy Raiment: Must wear a green cloak. Symbol is a golden ankh.
Clergy Abilities: Unintelligent plants cannot attack clerics. Intelligent plants may be turned or commanded into service similar to undead (evil turn, good or neutral commanded). At 7th level may choose Minor Globe of Invulnerability as 4th level spell. At 11th level may choose Globe of Invulnerability as 6th level spell.


Lawful Neutral


Aarth

Demi-God
Sphere: magic, knowledge, secrets
Worshipers: LN
Source Mythos: Nehwon
Clergy: cleric
Symbol: glowing gold rectangle on field of black
Clergy Raiment: No special clothing mandated. Symbol is a wand of dark colored wood, inlaid with runes in gold.
Clergy Abilities: At 3rd level may choose Invisibility as 2nd level spell. At 3rd level gain Hide in Shadows (etc.) as thief 2 levels lower.


Marduk

Demi-God
Sphere: cities, weather
Worshipers: LN
Source Mythos: Babylonian
Clergy: cleric
Symbol: silvery net
Clergy Raiment: Symbol is small netting made of silver-imbued cloth. No special clothing is mandated.
Clergy Abilities: At 5th level can choose Lightning Bolt as a 3rd level spell, but cast it at 1/2 the clerical level, rounded up.


Ptah

Greater God
Sphere: creation, universe
Worshipers: LN
Source Mythos: Egyptian
Clergy: cleric
Symbol: apis bull
Clergy Raiment: No special clothing mandated. Symbol is a copper plate engraved with an apis bull.
Clergy Abilities: Preferred weapon is the mace. When using a blessed mace the cleric is treated has fighter weapon specialization, although attacks are still on the cleric table. At 9th level can choose Teleport as spell with half normal chance of error. At 7th level can Haste self 1/week with no aging.


Lawful Evil


Mictlantecuhtli

Demi-God
Sphere: death
Worshipers: any
Source Mythos: Central American
Clergy: cleric
Symbol: dog totem
Clergy Raiment: Unholy symbol is human thigh bone. Must wear black clothing.
Clergy Abilities: Can command undead as a cleric 2 levels higher.


Tlaloc

Lesser God
Sphere: rain
Worshipers: all who need rain
Source Mythos: Central American
Clergy: cleric
Symbol: deer totem
Clergy Raiment:Unholy symbol is a bronze scepter engraved with god’s symbol. Must wear bronze colored robes or clothing.
Clergy Abilities: At 1st level gain +2 on saving throws vs. all water-based attacks. At 5th level can choose Call Lightning as a 3rd level spell.


Neutral Good


Demeter

Greater God
Sphere: agriculture
Worshipers: NG, farmers
Source Mythos: Greek
Clergy: cleric, druid
Symbol: Symbol is a mare’s head, and the holy symbol is a silver circlet engraved with a mare’s head.
Clergy Raiment: Must wear green & brown clothing.
Clergy Abilities:

  • Preferred weapon is a spear.
  • At 1st level clerics & druids can choose any cleric/druid spells for summoning and/or controlling animals and plants, and for weather control. Clerics cast such cleric spells as 2 levels higher; druids cast such druid spells as 2 levels higher.
  • At 1st level has a base chance of 20% + 5%/level (max 95%) of treating peacefully with green dragons, or any nature-oriented dragon, regardless of alignment.
  • At 6th level gain +1 to hit/damage with spear. At 11th level gain +2 to hit/damage with spear.
  • At 7th level can take Polymorph Self and Polymorph Other in place of normal 4th level cleric/druid spells.

Experience Cost:

  • 1st level: 10%
  • 6th level: 15%
  • 7th level: 20%

Ehlonna

Greater God
Sphere: forest, meadows, animals, flowers, fertility
Worshipers: G, N
Source Mythos: Greyhawk
Clergy: cleric, druid
Symbol: unicorn horn
Clergy Raiment: Symbol is silver replica of unicorn’s horn.
Clergy Abilities: Can use longbow and longsword. Clerics gain Animal Friendship as extra power at 5th level. Druids cast Animal Friendship at twice normal level. All track as a
ranger of the same level.
Clergy Restrictions: Cannot wear armor heavier than leather.


Lydia

Demi-God
Sphere: music, light, daylight
Worshipers: good musicians, sages, & scholars
Source Mythos: Suel
Clergy: cleric
Symbol: spray of vivid colors
Clergy Raiment: Clerics are 80% female – all wear white vestments trimmed in gold and silver. Symbol is silver fan painted with a spray of vivid colors.
Clergy Abilities: Clerics get additional spells, each useable once per day – 1st level: Detect Magic, 3rd level: Augury, 5th level: Divination, 9th level: Locate Object.


True Neutral


Hephaestus

Demi-God
Sphere: blacksmiths
Worshipers: metalworkers, including some dwarves
Source Mythos: Greek
Clergy: cleric
Symbol: hammer & anvil
Clergy Raiment: Must wear brown leather clothing. Symbol is an Blessed hammer.
Clergy Abilities: Preferred weapon is a hammer. Gains +1 to hit and damage with hammer. Gain +5% per level on reaction dice with creatures from the Elemental Plane of Fire and red dragons.
Clergy Restrictions: Clerics must be blacksmiths.


Hera

Demi-God
Sphere: marriage, intrigue
Worshipers: any, wives & intriguers
Source Mythos: Greek
Clergy: cleric
Symbol: peacock
Clergy Raiment: Must wear violet robes. Symbol is a rod wrapped with a peacock feather.
Clergy Abilities: At 4th level Polymorph Self 1/day. At 7th level Fear 1/day.
Clergy Restrictions: Clerics are always female, and are vengeful of slights to them or their goddess.


Istus, Lady of our Fate

Demi-God
Sphere: fate, destiny, predestination, future
Worshipers: any
Source Mythos: Greyhawk
Clergy: cleric
Symbol: golden spindle with three strands
Clergy Raiment: Symbol is golden spindle. Wear grey robes, or black with web pattern at 9th level.
Clergy Abilities: 3rd level: Gain Augury in addition to other spells. 7th level: cast Strand of Binding in addition to other spells.


Obad-Hai

Lesser God
Sphere: nature, wildlands, freedom, hunting, wild beasts
Worshipers: N
Source Mythos: Greyhawk
Clergy: cleric, druid
Symbol: oak leaf & acorn
Clergy Raiment: wear russet robes. Symbol is a wand carved with oak leaves and acorn symbols.
Clergy Abilities: Use staff as primary weapon, although C + D can use any clerical or druidic weapon. With staff gain +1 to hit/damage. 3rd: Substitute one 1st level spell of other type (cleric –> druid & druid –> cleric). 6th level: Substitute one 2nd level spell. 9th level: substitute one 3rd level spell. 12th level: transform into any small or medium animal intelligence woodland creature at will.
Clergy Restrictions: Clerics wander the woodlands and small villages.


Silvanus

Greater God
Sphere: forests, nature
Worshipers: forest dwellers
Source Mythos: Celtic
Clergy: D
Symbol: summer oak tree
Clergy Raiment: Wear plain brown robes. Symbol is an oak branch.
Clergy Abilities: Spells vs plants effective at twice the druid’s level. At 5th level can summon a companion, a wolf hound (HD4, AC4, HP 32, 2 attacks for 2-8, 2-8); hound will remain with druid until death, after which another can be summoned but no more than 1 in a 2 year period. At 9th level begin regeneration of 1 hp/round; can regenerate limbs but not from


Thoth

Demi-God
Sphere: knowledge
Worshipers: seekers of knowledge
Source Mythos: Egyptian
Clergy: cleric
Symbol: Ibis
Clergy Raiment: No special clothing mandated. Symbol is a brass amulet engraved with an ibis.
Clergy Abilities: Divination spells function as if cleric level 50% higher.
Clergy Restrictions: Cannot wear metal armor.


Neutral Evil


Hades

Lesser God
Sphere: underworld, death
Worshipers: NE
Source Mythos: Greek
Clergy: cleric
Symbol: black ram
Clergy Raiment: Must wear black robes with bright red trim. Symbol is a stick of black rock engraved in silver with ram’s head.
Clergy Abilities: Can choose any one sword at 1st level. Can command undead as cleric 3 levels higher. Can choose Death Spell or Powerword Kill as 6th level spell.


Pyremius

Demi-God
Sphere: fire, poison, murder
Worshipers: evil, including humanoids
Source Mythos: Suel
Clergy: cleric
Symbol: face of yagnodaemon
Clergy Raiment: Red vestments decorated with flame shaped swatches of orange and yellow. Viewed from a distance, this garb makes the cleric seem to be on fire. Unholy symbol is golden scepter.
Clergy Abilities: Level 1: +1 on saving throws vs. fire. Level 5: +2 on saving throws vs. fire. Level 7: Ability to choose Fireball as a 3rd level spell. Level 9: +3 on saving throws vs. fire. Immune to non-magical fires causing less than 24 points damage/round. Ability to use Pyrotechnics spell 1/day (unholy symbol is material component, in addition to normal spells).
Clergy Restrictions: Level 1: -1 on saving throws vs. cold. Level 5: -2 on saving throws vs. cold. Level 9: -3 on saving throws vs. cold, take extra point per die from cold damage up to max per die, extra damage from cold healed only by Restoration, Limited Wish, Wish, or Alter Reality.


Chaotic Good


Hotoru

Lesser God
Sphere: wind, weather, crops
Worshipers: CG
Source Mythos: American Indian
Clergy: cleric
Symbol: clouds
Clergy Raiment: Symbol is a silver scepter engraved with clouds and grain. No special clothing is mandated.
Clergy Abilities: At 5th level can choose Lightning Bolt as a 3rd level spell. At 9th level can choose Wall of Air as 5th level spell.


Lakshmi

Demi-God
Sphere: fortune
Worshipers: CG, those seeking luck
Source Mythos: Indian
Clergy: cleric
Symbol: lotus & bow
Clergy Raiment: Clothing and cloak outlined in gold. Symbol is gold scepter with head shaped like lotus and engraved with a longbow.
Clergy Abilities: May choose longbow as proficiency at 1st level. May increase their luck or that of another 1/week; for 1 hour after the invoking all saving throws and to hit rolls are at +4. This must be invoked BEFORE the need to use it.


Nephthys

Lesser God
Sphere: wealth, protector of dead
Worshipers: CG
Source Mythos: Egyptian
Clergy: cleric
Symbol: horns around lunar disk
Clergy Raiment: No special clothing mandated. Symbol is bull’s horn engraved with moon symbol.
Clergy Abilities: Turn undead as 1 level higher. Turn LE undead as 3 levels higher. +1 to hit/damage against undead for every 3 levels, e.g., +1 at 1st level, +2 at 4th level, etc.
Clergy Restrictions: Charisma must be at least 14. Cannot retreat in battle from intelligent undead unless others will be harmed.


Chaotic Neutral


Dionysis

Greater God
Sphere: wine
Worshipers: chaotic beings
Source Mythos: Greek
Clergy: cleric
Symbol: thyrsus
Clergy Raiment: Must wear purple cloak or cloak embroidered with grapes. Symbol is a golden circlet engraved with a Thyrsis.
Clergy Abilities: Once per week can go berserk, attacking on fighter table at +1 to hit/damage for every 3 levels, e.g., +1 at 1st level, +2 at 4th level. This last 5-20 rounds and at conclusion must make system shock roll or fall unconsious for 1-4 turns. If unconscious must make second system shock roll or die. All saves vs. fear or insanity are at +1 per 4 levels, e.g., +1 at 1st level, +2 at 5th level. At 4th level can Polymorph Self 1/day. At 7th level can substitute any polymorph spell for a cleric spell of the same level.


Manannan Mac Lir

Lesser God
Sphere: seas, oceans
Worshipers: sea farers
Source Mythos: Celtic
Clergy: cleric
Symbol: wave of white water on green background
Clergy Raiment: Wear grey robes printed with sea shell pattern. Symbol is wand of driftwood engraved with god’s symbol.
Clergy Abilities: Trident is the preferred weapon. Speak with Animals, effective with sea creatures only, 3/day. At 3rd level Water Breathing 1/day. At 6th level +1 to hit/damage with trident.


Uller

Demi-God
Sphere: hunting, archery, winter
Worshipers: CN
Source Mythos: Norse
Clergy: cleric
Symbol: longbow
Clergy Raiment: Wear leather clothing camouflaged for local conditions. Symbol is any Blessed longbow.
Clergy Abilities: Must take longbow as proficiency at 1st level. May take any sword proficiency, including great sword. Attack with bow as fighter and gain specialization as
Clergy Restrictions: Minimum strength 14, constitution 14. Will not use a shield.


Zagyg

Demi-God
Sphere: humor, occult studies, unpredictability
Worshipers: any
Source Mythos: Greyhawk
Clergy: cleric
Symbol: rune of madness
Clergy Raiment: Holy symbol is copper scepter inscribed with rune of madness. Wear robes of dark blue trimmed in silver.
Clergy Abilities: ???


Chaotic Evil


Arioch

Greater God
Sphere: swords, battle, chaos
Worshipers: CE
Source Mythos: Melnibonean
Clergy: cleric
Symbol: circle with red arrows radiating in all directions
Clergy Raiment: Wear red robes. Unholy symbol is any broadsword.
Clergy Abilities: Broadsword is preferred weapon at 1st level, gain specialization at 1st, 7th, and 13th levels as would a fighter. Attacks with the broadsword are on the fighter table, although all other weapons are on the cleric table. At 7th level can go Ethereal 1/day.
Clergy Restrictions: Must have charisma of at least 14.


Hate

Demi-God
Sphere: hatred
Worshipers: CE
Source Mythos: Nehwon
Clergy: cleric
Symbol: foggy image with floating eyes
Clergy Raiment: Must wear grey clothing decorated with red gems. Unholy symbol is a grey wand decorated randomly with red gems.
Clergy Abilities: Clerics of 5th level or higher may invoke a physical appearance of Hate. The base chance is 3% per level of the cleric, plus 2% per level of all assisting clerics, plus 1% for each worshipper in attendance. See Nehwon Mythos for details of Hate.


Pyaray

Demi-God
Sphere: ocean abysses
Worshipers: CE
Source Mythos: Melnibonean
Clergy: cleric
Symbol: blue gem with 8 rays emanating from it
Clergy Raiment: Wear black robes. Unholy symbol is a blue gem set in a silver necklace worn around the neck.
Clergy Abilities: Water breathing with a duration equal to the cleric’s level in hours. At 5th level can communicate with sea creatures at will.


Xiombarg

Lesser God
Sphere: war, slaughter
Worshipers: CE
Source Mythos: Melnibonean
Clergy: cleric
Symbol: image of slim young girl
Clergy Raiment: Wear white robes. Unholy symbol is any battle axe.
Clergy Abilities: Battle axe is preferred weapon at 1st level, gain specialization at 1st and 7th levels as would a fighter. Attacks with the battle axe are on the fighter table, although attacks with all other weapons are on the cleric table. At 5th level can Polymorph Self 1/day.


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