Pyung Pantheon

Pyung Pantheon

The Pyung Pantheon is worshipped in the western side of mainland Trivana.

These are the younger gods, the ones who ascended to godhood after the first War of Rendelshod.


Descriptive fields:

Source: the god and mythos a god was inspired by

Sex: Male, female, or N/A (not applicable)

Symbol: symbol that represents the god

Sphere: categories that the god governs or represents

Clergy: Cleric, Druid, or both

Worshipers: the types of people who worship the god, which can include specific alignments and/or areas which matter to worshipers, e.g., agriculture

Clergy Raiment: Any apparel the clergy is expected to wear or use

Clergy Abilities: special abilities granted by the god to their clerics and/or druids

Clergy Restrictions: minimum qualifications to be clergy or things that affect them, e.g., clergy of a fire god may be more affected by cold


Lawful Good


Atima (ah-teem-a)

Greater God

Source Athena (Greek Mythos)
Sex Female
Symbol owl
Sphere wisdom, combat
Clergy Cleric
Worshippers Lawful Good, fighters
Clergy Raiment Wear a dark blue cloak embroidered with an owl. Symbol is a gold amulet engraved with an owl.
Clergy Abilities Preferred weapon is spear. Attack with spear on fighter table, gaining specialization as would a fighter. 3rd level: Blink 1/day. 7th level: Polymorph Self 1/day.
Clergy Restrictions Always wear chainmail. Immediately attack ANY Chaotic Evil cleric.

Gaizon (gay-zun)

Lesser God

Source Fortubo (Suel Mythos)
Sex Male
Symbol hammer with glowing head
Sphere stone, metals, mountains
Clergy Cleric
Worshippers lawful & neutral miners
Clergy Raiment No special raiment. Any hammer can be used as symbol.
Clergy Abilities +1 to hit/damage with stone/metal weapon. 5th level: 1 on saving throws vs. Petrification for every level above 4th. 9th level: attack as fighter with hammer.
Clergy Restrictions cannot be multi-class

Kwan-Yen (kwan-yen)

Demi-God

Source Kuan Yin (Chinese Mythos)
Sex Female
Symbol image of goddess holding child
Sphere mercy, child bearing
Clergy Cleric
Worshippers Lawful Good + all suffering beings
Clergy Raiment Wear green satin robes. Symbol is a silver scepter set with green gems.
Clergy Abilities All healing spells work at full effectiveness on Good and Neutral creatures, and normally on Evil creatures. 3rd level: gain the use of one 1st level magic user spell. 5th level: gain the use of one 2nd level MU spell. These are granted by the goddess and no spell books are kept.
Clergy Restrictions Prohibited from killing any creature except for food or as a last measure in self defense of self or others.

Ukkono (u-ko-no)

Demi-God

Source Ukko (Finnish)
Sex Male
Symbol flaming sword
Sphere sky, air
Clergy Cleric
Worshippers good beings
Clergy Raiment No special clothing mandated. Symbol is a blessed broadsword.
Clergy Abilities Preferred weapon is broadsword. Can cause sword to burst into flame causing an additional 2d4 points of damage per hit. Duration is 2 rounds/level, can be done 1/day for every 3 levels, e.g., 1/day at 1st level, 2/day at 4th level, 3/day at 7th level.
Clergy Restrictions none

Lawful Neutral


Hordus (hor-dus)

Lesser God

Source Horus (Egyptian Mythos)
Sex Male
Symbol hawk
Sphere vengeance
Clergy Cleric
Worshippers Lawful Neutral, vengeance seekers
Clergy Raiment No special clothing mandated. Symbol is any item engraved with a hawk that has been blessed by the cleric.
Clergy Abilities Preferred weapons are longsword and spear. 7th level: can choose Fireball as 3rd level spell. 9th level: can choose Monster Summoning spells in place of spell of same level.
Clergy Restrictions Minimum strength 14.

Stang-Star (stang-star)

Lesser God

Source Shang-Ti (Chinese Mythos)
Sex Male
Symbol shaft of yellow light in a fist
Sphere leadership, sky, agriculture
Clergy Cleric
Worshippers any
Clergy Raiment Wear yellow robes. Symbol is a staff engraved with the god’s symbol.
Clergy Abilities Staff is preferred weapon. Gain +1 to hit/damage at 3rd level, +2 to hit/damage at 9th level. All weather related spells function as if the cleric is 3 levels higher.
Clergy Restrictions none

Lawful Evil


Hastetsisti (haste-et-cist-ee)

Demi-God

Source Hastsezini (Native American Mythos)
Sex Male
Symbol torch
Sphere fire
Clergy Cleric
Worshippers any
Clergy Raiment Unholy symbol is a golden torch. There is no special clothing mandated.
Clergy Abilities Can choose bow and handaxe as weapons at first level.
Clergy Restrictions Clerics with comeliness of 10 or greater must scar their faces to reduce their comeliness.

Hefeyne (heff-fane)

Lesser God

Source Hextor (Greyhawk Mythos)
Sex Male
Symbol six red arrows fanned to point outward
Sphere war, discord, conflict, fitness
Clergy Cleric
Worshippers Lawful Neutral, Lawful Evil, Neutral Evil
Clergy Raiment Wear black robes, adorned with white skulls or gray visages embroidered thereon.
Clergy Abilities Can use longbow, fork, or scimitar in addition to other clerical weapons. 6th level: Gain 1st level assassin ability. Gain new assassin level for every 2 cleric levels, up to 6th level assassin.
Clergy Restrictions none

Lei-Lu-Kung (lay-lu-kung)

Lesser God

Source Lei Kung (Chinese Mythos)
Sex Male
Symbol storm cloud with lightning bolt through it
Sphere bad weather
Clergy Cleric
Worshippers Lawful Evil
Clergy Raiment Wear a black cloak or cape decorated with large red wings. Symbol is a silver depiction of a lightning bolt.
Clergy Abilities Can choose Protection from Lightning as spell (similar to druid Protection from Fire). Hammer is preferred weapon. At 1st level gain +1 to hit/damage with hammer. At 6th level gain +2 to hit/damage with hammer.
Clergy Restrictions none

Neutral Good


Ban (ban)

Lesser God

Source Balder (Norse Mythos)
Sex Male
Symbol gem encrusted silver chalice
Sphere beauty
Clergy Cleric
Worshippers Neutral Good
Clergy Raiment Must wear fine clothes, no style mandated. Symbol is silver scepter encrusted with gems.
Clergy Abilities May choose broadsword as proficiency. 1st level: Charm spells cast as if 2 levels higher. 7th level: Charm spells cast as if 3 levels higher. 9th level: god grants 2 points of comeliness and charisma to chose with either under 17, maximum final value 18.
Clergy Restrictions Minimum charisma & comeliness 14.

Isil (eye-sill)

Lesser God

Source Isis (Egyptian Mythos)
Sex Female
Symbol ankh & star
Sphere magic, fertility
Clergy Cleric
Worshippers Neutral Good, magic users
Clergy Raiment No clothing mandated. Symbol is a golden ankh.
Clergy Abilities 3rd level: may choose one 1st level MU spell per day. 5th level: may choose one 2nd level MU spell per day.7th level: may choose one 3rd level MU spell per day. 9th level: may choose one 4th level MU spell per day. 12th level: may choose one 5th level MU spell per day.
Clergy Restrictions Intelligence and charisma must be at least 12. Keep magic user spell books. At 9th level has 5% chance of receiving a charm that will protect against one type of spell, each charm having 4d10 charges and is not
rechargeable.

Keladon (kell-a-don)

Lesser God

Source Celestian, the Far Wanderer (Greyhawk Mythos)
Sex Male
Symbol black circle with seven stars
Sphere stars, space, wandering
Clergy Cleric
Worshippers any Good, travelers
Clergy Raiment Symbol is gold scepter with etched black circle with seven gems. Level 1: light blue robes + ruby. Level 3: light gray robes + jacinth. Level 5: violet robes + topaz. Level 7: blue-gray robes + emerald. Level 9: dark blue robes + sapphire. Level 11: deep
Clergy Abilities May use spear, short sword, battleaxe, or longbow as proficiencies. Special spells, usable 1 each per day in addition to cleric spells: Level 1: Feather Fall. Level 3: Jump. Level 5: Levitate. Level 7: Spider Climb. Level 9: Fly. Level 11: Dimension Door. Level 13: Teleport.
Clergy Restrictions none

Ramun-go (ra-mun-go)

Greater God

Source Ra (Egyptian Mythos)
Sex Male
Symbol solar disk encircled by serpent
Sphere sun
Clergy Cleric, Druid
Worshippers Neutral Good, farmers
Clergy Raiment No special clothing mandated. Symbol is gold amulet engraved with solar disk encircled by serpent.
Clergy Abilities 1st level: Light and Burning Hands, 1 each per day. 7th level: permanent Protection from Fire; use it as 4th level spell. 12th level: use Anti-Magic Shell as 6th level spell.
Clergy Restrictions At 5th level take +1 damage per die (to per die maximum) from cold-based attacks.

True Neutral


Alydia (a-lid-ee-uh)

Demi-God

Source Olidammara (Greyhawk Mythos)
Sex Male
Symbol laughing mask
Sphere music, revelry, roguery, wine, spirits, jokes
Clergy Cleric
Worshippers Neutral, Chaotic Neutral, Chaotic Good, Neutral Good
Clergy Raiment No special clothing. Symbol is a golden laughing mask worn on a chain around the neck.
Clergy Abilities Can Hide in Shadows as a thief of the same level. Musical skills of a bard 2 levels lower. 9th level: Shape Change as an illusionist of same level.
Clergy Restrictions none

Ardemus (ar-dee-mus)

Lesser God

Source Artemis (Greek Mythos)
Sex Female
Symbol bow of ivory in front of moon
Sphere hunt
Clergy Druid
Worshippers Neutral
Clergy Raiment Clothing must match the environment. Symbol is an oak stick engraved with a bow in front of the moon.
Clergy Abilities Must choose longbow and spear at 1st level. All animal intelligence creatures must make saving throw vs. Magic at -4 to attack. At 5th level gain +1 to hit/damage with longbow or spear. At 9th level gain +2 to hit/damage with longbow or spear.
Clergy Restrictions none

Cheriyan (cheer-ih-yan)

Lesser God

Source Boccob (Greyhawk Mythos)
Sex Male
Symbol eye in pentagram
Sphere magic, arcane knowledge, foresight
Clergy Cleric
Worshippers any, wizards, sages, teachers
Clergy Raiment Wear purple robes with gold trim. Symbol is gold scepter inscribed with eye in pentagram
Clergy Abilities 2nd level: use 1st level MU spell in addition to cleric spells. 4th level: use 2nd level MU spell. 6th level: use 3rd level MU spell. 8th level: use 4th level MU spell. 9th level: use simple magic items usable only by magic users. 10th level: use 5th level MU spell. 12th level: use 6th level MU spell.
Clergy Restrictions Must maintain spell books as would a magic user.

Dag-Dane-Aurth (dag-dane-arth)

Greater God

Source Dagda (Celtic Mythos)
Sex Male
Symbol bubbling cauldron
Sphere nature, authority, rulership
Clergy Cleric
Worshippers Neutral, any Neutral
Clergy Raiment Holy symbol is a wooden stick or club engraved by the cleric with a bubbling cauldron. Must wear plain clothing, rarely dressing “fancy”.
Clergy Abilities Correctly determine type of potion by taste, 25% + 5% per level up to a maximum of 95%. 3rd level: use Telepathy (as spell) 1/day. 5th level: Shape Change 1/day. 7th level: Legend Lore 1/week. 9th level: Etherealness 1/day.
Clergy Restrictions Preferred weapon is a plain wooden club.

Fiacre (fee-acre)

Demi-God

Source Fharlanghn (Greyhawk Mythos)
Sex Male
Symbol disc with curved line across it (horizon)
Sphere horizons, distances, roads, travel
Clergy Cleric, Druid
Worshippers any
Clergy Raiment Symbol is carved wooden disc with curved line across it, and must be carved by the cleric/druid who carries it. Clerics wear brown robes while druids wear dark green robes.
Clergy Abilities All gain +1 on surprise rolls at 7th level. Clerics can Passwall at 6th level, while druids can Pass Plant at 6th level.
Clergy Restrictions none

Vargovie (var-go-vee)

Demi-God

Source Xerbo (Suel Mythos)
Sex Male
Symbol dragon turtle
Sphere sea, money, business
Clergy Cleric, Druid
Worshippers fishermen and those on sea coasts
Clergy Raiment Wear various shades of blue vestments, decorated with green trim running from the edges of the garments into the torso and up to the neck, to simulate sea vegetation waving in the current. Symbol is driftwood wand carved with a dragon turtle image.
Clergy Abilities Spells involving water act as if the caster was 2 levels higher.
Clergy Restrictions Cannot use fire-related spells, although resist fire can be used.

Neutral Evil


Nemausus the Reaper (nem-aus-us)

Greater God

Source Nerull, The Reaper (Greyhawk Mythos)
Sex Male
Symbol skull & scythe
Sphere death, darkness, underworld, covert activity
Clergy Cleric
Worshippers evil
Clergy Raiment Wear rust-red or blackish-rust garments. Symbol is golden sickle etched with a skull.
Clergy Abilities All surprise 2 in 12. 1st level: use sickle (treat as dagger). 5th level: use scythe (treat as hook-fauchard).
Clergy Restrictions none

Nergane (ner-gain)

Demi-God

Source Nergal (Babylonian Mythos)
Sex Male
Symbol dark skinned man holding jet black shield
Sphere death, underworld
Clergy Cleric
Worshippers Evil
Clergy Raiment Unholy symbol is scepter made of black stone, engraved with the god’s symbol. Must wear black clothing, preferrably robes.
Clergy Abilities Gain +2 on saves vs. Death Magic.
Clergy Restrictions none

Syrane (sy-rane)

Demi-God

Source Syrul (Suel Mythos)
Sex Female
Symbol forked tongue
Sphere false promised deceit
Clergy Cleric
Worshippers evil, including humanoids
Clergy Raiment Golden-yellow robes adorned with a red forked tongue. Symbol is golden rod with embedded red gems in shape of forked tongue.
Clergy Abilities 1st level: Can use dagger as proficiency. 3rd level: Obscure Alignment 1/day. 7th level: Undetectable Lie 1/day. 9th level: +1 to hit on all attacks. Once: at 9th level receive use of Vision spell.
Clergy Restrictions none

Chaotic Good


Amodi (ah-mode-ee)

Demi-God

Source Modi (Norse Mythos)
Sex Male
Symbol sword & hammer crossed
Sphere courage, berserk rage
Clergy Cleric
Worshippers Chaotic Good
Clergy Raiment Must always wear non-bulky armor. Symbol is any Blessed weapon.
Clergy Abilities If reduced to half hit points or less, go into berserk rage that lasts 5d4 rounds; attacks are on fighter table. Once all enemies have fallen there is a chance (50% – 3%/level) that the cleric will attack friends. Once rage is spent must roll system shock — failure indicates a coma for 2d6 turns. If in coma must roll system shock again or die. At 9th level may voluntarily go berserk 1/week.
Clergy Restrictions none

Aponno (a-pon-no)

Greater God

Source Apollo (Greek Mythos)
Sex Male
Symbol lyre
Sphere sun, prophesy, music, archery
Clergy Cleric
Worshippers Chaotic Good, music lovers, archers, sun worshippers
Clergy Raiment No special clothing mandated. Symbol is a golden scepter engraved with a lyre.
Clergy Abilities Must choose longbow as weapon. Gain specialization with longbow as a fighter, attacking on fighter table. All other weapons attack on cleric table. 5th level: use Bless on up to 5 arrows per level. Blessed arrows gain +1 to hit/damage for every 5 levels above 4th, e.g., +1 at 5th level, +2 at 10th level. Bless lasts up to 1 hour/level.
Clergy Restrictions Charisma and strength must be at least 14.

Trahern (tran-hern)

Demi-God

Source Tritheron, The Summoner (Greyhawk Mythos)
Sex Male
Symbol rune of pursuit
Sphere individuality, self-protection, liberty, retribution
Clergy Cleric
Worshippers Chaotic Good, Chaotic Neutral
Clergy Raiment Wear dark blue or purple robes, silver or gold trimmed. During special ceremonies wear cassocks of golden red emblazoned with the rune of pursuit. Symbol is a gold scepter engraved with the rune of pursuit.
Clergy Abilities Level 2: Track as a ranger 1 level below, maximizing 9th level. 4th level: May use spear. 8th level: May use broadsword.
Clergy Restrictions none

Chaotic Neutral


Aeghur (ay-ghur)

Demi-God

Source Aegir (Norse Mythos)
Sex Male
Symbol rough ocean waves
Sphere storms, seas
Clergy Cleric
Worshippers Chaotic Neutral, seafarers
Clergy Raiment no special clothes mandated. Symbol is a wand of driftwood carved with ocean waves.
Clergy Abilities All spells affecting water cast as if 2 levels higher.
Clergy Restrictions none

Din (din)

Demi-God

Source Pan (Greek Mythos)
Sex Male
Symbol syrinx (pipes)
Sphere nature, wild passion
Clergy Cleric
Worshippers Chaotic Neutral
Clergy Raiment No mandated clothing. Symbol is syrinx (pipes).
Clergy Abilities Can Detect Illusion 1/day. At 3rd level can use Hypnotic Pattern 1/day.
Clergy Restrictions Clerics usually fight with any lawful clerics.

Indeero (in-deer-o)

Lesser God

Source Indra (Indian Mythos)
Sex Male
Symbol white elephant
Sphere atmosphere, storms, rain
Clergy Cleric
Worshippers Chaotic Neutral, farmers
Clergy Raiment No special clothing mandated. However, clergy must tattoo a white elephant on their forehead. Symbol is a gold circlet engraved with an elephant, outlined in white.
Clergy Abilities May choose longbow as proficiency at first level. All weather controlling spells are cast as if 2 levels higher, as are spells of charming and influence.
Clergy Restrictions Strength minimum 12.

Posaydum (po-say-dum)

Greater God

Source Poseidon (Greek Mythos)
Sex Male
Symbol trident
Sphere seas, oceans, streams, earthquakes
Clergy Cleric
Worshippers Chaotic Neutral, those who depend on seas
Clergy Raiment No clothing mandated. Symbol is a Blessed trident.
Clergy Abilities Preferred weapon is trident. Can use Monster Summoning spells of appropriate level to summon sea creatures. Change Self 1/day for every 4 levels, e.g., 1 time at 1st level, 2 times at 5th level.
Clergy Restrictions none

Chaotic Evil


Abumnabia (ah-bume-nob-ee-uh)

Demi-God

Source Cthulhu (Cthulhu Mythos)
Sex N/A
Symbol image of god, a humanoid body with the head of an octopus
Sphere water
Clergy Cleric
Worshippers Chaotic Evil
Clergy Raiment No clothing specified. Symbol is silver plate engraved with image of the god.
Clergy Abilities On saving throws vs. fear or insanity, gain +1 for each full 3 levels, e.g., +1 at 3rd level, +2 at 6th level, etc. At 9th level use Symbol of Fear 1/day.
Clergy Restrictions none

Alodi (ah-low-di)

Lesser God

Source Loki (Norse Mythos)
Sex Male
Symbol flame
Sphere mischief, strife, fire
Clergy Cleric
Worshippers Chaotic Evil
Clergy Raiment Must wear red and black. Symbol is a gold scepter encrusted with red and yellow gems to appear like a torch.
Clergy Abilities At 3rd level can Shape Change 1/day. At 7th level can use Suggestion 1/day.
Clergy Restrictions none

Eburscon (eb-urs-con)

Demi-God

Source Erythnul, The Many (Greyhawk Mythos)
Sex Male
Symbol red blood drop
Sphere ugliness, hate, envy, malice, panic, slaughter
Clergy Cleric
Worshippers Chaotic Evil
Clergy Raiment Wear rust colored robes. Symbol is a wooden dagger anointed with blood of an enemy slain in battle.
Clergy Abilities 3rd level: Cast Scare 1/day in addition to normal spells. 7th level: go berserk 1/week, +4 to hit/damage on all attacks, hits points temporarily increase 50%, lasts 5-20 rounds. At end must roll system shock or die.
Clergy Restrictions none

Huhutlolok (hu-hut-lo-lock)

Demi-God

Source Huhueteotl (Central American Mythos)
Sex Male
Symbol image of god
Sphere fire
Clergy Cleric
Worshippers Chaotic Evil
Clergy Raiment Symbol is golden scepter engraved with image of god. Must wear red & yellow clothing.
Clergy Abilities 3rd level: gain permanent Resistance to Fire, as per the 3rd level Druid spell.
Clergy Restrictions none

copyright 1983-2024 Bryan Fazekas

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  1. July 30, 2024

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