Category: Deities

These posts describes the gods of the campaign world.

  • Pyung Pantheon

    The Pyung Pantheon is worshipped in the western side of mainland Trivana.

    These are the younger gods, the ones who ascended to godhood after the first War of Rendelshod.


    Descriptive fields:

    Source: the god and mythos a god was inspired by

    Sex: Male, female, or N/A (not applicable)

    Symbol: symbol that represents the god

    Sphere: categories that the god governs or represents

    Clergy: Cleric, Druid, or both

    Worshipers: the types of people who worship the god, which can include specific alignments and/or areas which matter to worshipers, e.g., agriculture

    Clergy Raiment: Any apparel the clergy is expected to wear or use

    Clergy Abilities: special abilities granted by the god to their clerics and/or druids

    Clergy Restrictions: minimum qualifications to be clergy or things that affect them, e.g., clergy of a fire god may be more affected by cold


    Lawful Good


    Atima (ah-teem-a)

    Greater God

    Source Athena (Greek Mythos)
    Sex Female
    Symbol owl
    Sphere wisdom, combat
    Clergy Cleric
    Worshippers Lawful Good, fighters
    Clergy Raiment Wear a dark blue cloak embroidered with an owl. Symbol is a gold amulet engraved with an owl.
    Clergy Abilities Preferred weapon is spear. Attack with spear on fighter table, gaining specialization as would a fighter. 3rd level: Blink 1/day. 7th level: Polymorph Self 1/day.
    Clergy Restrictions Always wear chainmail. Immediately attack ANY Chaotic Evil cleric.

    Gaizon (gay-zun)

    Lesser God

    Source Fortubo (Suel Mythos)
    Sex Male
    Symbol hammer with glowing head
    Sphere stone, metals, mountains
    Clergy Cleric
    Worshippers lawful & neutral miners
    Clergy Raiment No special raiment. Any hammer can be used as symbol.
    Clergy Abilities +1 to hit/damage with stone/metal weapon. 5th level: 1 on saving throws vs. Petrification for every level above 4th. 9th level: attack as fighter with hammer.
    Clergy Restrictions cannot be multi-class

    Kwan-Yen (kwan-yen)

    Demi-God

    Source Kuan Yin (Chinese Mythos)
    Sex Female
    Symbol image of goddess holding child
    Sphere mercy, child bearing
    Clergy Cleric
    Worshippers Lawful Good + all suffering beings
    Clergy Raiment Wear green satin robes. Symbol is a silver scepter set with green gems.
    Clergy Abilities All healing spells work at full effectiveness on Good and Neutral creatures, and normally on Evil creatures. 3rd level: gain the use of one 1st level magic user spell. 5th level: gain the use of one 2nd level MU spell. These are granted by the goddess and no spell books are kept.
    Clergy Restrictions Prohibited from killing any creature except for food or as a last measure in self defense of self or others.

    Ukkono (u-ko-no)

    Demi-God

    Source Ukko (Finnish)
    Sex Male
    Symbol flaming sword
    Sphere sky, air
    Clergy Cleric
    Worshippers good beings
    Clergy Raiment No special clothing mandated. Symbol is a blessed broadsword.
    Clergy Abilities Preferred weapon is broadsword. Can cause sword to burst into flame causing an additional 2d4 points of damage per hit. Duration is 2 rounds/level, can be done 1/day for every 3 levels, e.g., 1/day at 1st level, 2/day at 4th level, 3/day at 7th level.
    Clergy Restrictions none

    Lawful Neutral


    Hordus (hor-dus)

    Lesser God

    Source Horus (Egyptian Mythos)
    Sex Male
    Symbol hawk
    Sphere vengeance
    Clergy Cleric
    Worshippers Lawful Neutral, vengeance seekers
    Clergy Raiment No special clothing mandated. Symbol is any item engraved with a hawk that has been blessed by the cleric.
    Clergy Abilities Preferred weapons are longsword and spear. 7th level: can choose Fireball as 3rd level spell. 9th level: can choose Monster Summoning spells in place of spell of same level.
    Clergy Restrictions Minimum strength 14.

    Stang-Star (stang-star)

    Lesser God

    Source Shang-Ti (Chinese Mythos)
    Sex Male
    Symbol shaft of yellow light in a fist
    Sphere leadership, sky, agriculture
    Clergy Cleric
    Worshippers any
    Clergy Raiment Wear yellow robes. Symbol is a staff engraved with the god’s symbol.
    Clergy Abilities Staff is preferred weapon. Gain +1 to hit/damage at 3rd level, +2 to hit/damage at 9th level. All weather related spells function as if the cleric is 3 levels higher.
    Clergy Restrictions none

    Lawful Evil


    Hastetsisti (haste-et-cist-ee)

    Demi-God

    Source Hastsezini (Native American Mythos)
    Sex Male
    Symbol torch
    Sphere fire
    Clergy Cleric
    Worshippers any
    Clergy Raiment Unholy symbol is a golden torch. There is no special clothing mandated.
    Clergy Abilities Can choose bow and handaxe as weapons at first level.
    Clergy Restrictions Clerics with comeliness of 10 or greater must scar their faces to reduce their comeliness.

    Hefeyne (heff-fane)

    Lesser God

    Source Hextor (Greyhawk Mythos)
    Sex Male
    Symbol six red arrows fanned to point outward
    Sphere war, discord, conflict, fitness
    Clergy Cleric
    Worshippers Lawful Neutral, Lawful Evil, Neutral Evil
    Clergy Raiment Wear black robes, adorned with white skulls or gray visages embroidered thereon.
    Clergy Abilities Can use longbow, fork, or scimitar in addition to other clerical weapons. 6th level: Gain 1st level assassin ability. Gain new assassin level for every 2 cleric levels, up to 6th level assassin.
    Clergy Restrictions none

    Lei-Lu-Kung (lay-lu-kung)

    Lesser God

    Source Lei Kung (Chinese Mythos)
    Sex Male
    Symbol storm cloud with lightning bolt through it
    Sphere bad weather
    Clergy Cleric
    Worshippers Lawful Evil
    Clergy Raiment Wear a black cloak or cape decorated with large red wings. Symbol is a silver depiction of a lightning bolt.
    Clergy Abilities Can choose Protection from Lightning as spell (similar to druid Protection from Fire). Hammer is preferred weapon. At 1st level gain +1 to hit/damage with hammer. At 6th level gain +2 to hit/damage with hammer.
    Clergy Restrictions none

    Neutral Good


    Ban (ban)

    Lesser God

    Source Balder (Norse Mythos)
    Sex Male
    Symbol gem encrusted silver chalice
    Sphere beauty
    Clergy Cleric
    Worshippers Neutral Good
    Clergy Raiment Must wear fine clothes, no style mandated. Symbol is silver scepter encrusted with gems.
    Clergy Abilities May choose broadsword as proficiency. 1st level: Charm spells cast as if 2 levels higher. 7th level: Charm spells cast as if 3 levels higher. 9th level: god grants 2 points of comeliness and charisma to chose with either under 17, maximum final value 18.
    Clergy Restrictions Minimum charisma & comeliness 14.

    Isil (eye-sill)

    Lesser God

    Source Isis (Egyptian Mythos)
    Sex Female
    Symbol ankh & star
    Sphere magic, fertility
    Clergy Cleric
    Worshippers Neutral Good, magic users
    Clergy Raiment No clothing mandated. Symbol is a golden ankh.
    Clergy Abilities 3rd level: may choose one 1st level MU spell per day. 5th level: may choose one 2nd level MU spell per day.7th level: may choose one 3rd level MU spell per day. 9th level: may choose one 4th level MU spell per day. 12th level: may choose one 5th level MU spell per day.
    Clergy Restrictions Intelligence and charisma must be at least 12. Keep magic user spell books. At 9th level has 5% chance of receiving a charm that will protect against one type of spell, each charm having 4d10 charges and is not
    rechargeable.

    Keladon (kell-a-don)

    Lesser God

    Source Celestian, the Far Wanderer (Greyhawk Mythos)
    Sex Male
    Symbol black circle with seven stars
    Sphere stars, space, wandering
    Clergy Cleric
    Worshippers any Good, travelers
    Clergy Raiment Symbol is gold scepter with etched black circle with seven gems. Level 1: light blue robes + ruby. Level 3: light gray robes + jacinth. Level 5: violet robes + topaz. Level 7: blue-gray robes + emerald. Level 9: dark blue robes + sapphire. Level 11: deep
    Clergy Abilities May use spear, short sword, battleaxe, or longbow as proficiencies. Special spells, usable 1 each per day in addition to cleric spells: Level 1: Feather Fall. Level 3: Jump. Level 5: Levitate. Level 7: Spider Climb. Level 9: Fly. Level 11: Dimension Door. Level 13: Teleport.
    Clergy Restrictions none

    Ramun-go (ra-mun-go)

    Greater God

    Source Ra (Egyptian Mythos)
    Sex Male
    Symbol solar disk encircled by serpent
    Sphere sun
    Clergy Cleric, Druid
    Worshippers Neutral Good, farmers
    Clergy Raiment No special clothing mandated. Symbol is gold amulet engraved with solar disk encircled by serpent.
    Clergy Abilities 1st level: Light and Burning Hands, 1 each per day. 7th level: permanent Protection from Fire; use it as 4th level spell. 12th level: use Anti-Magic Shell as 6th level spell.
    Clergy Restrictions At 5th level take +1 damage per die (to per die maximum) from cold-based attacks.

    True Neutral


    Alydia (a-lid-ee-uh)

    Demi-God

    Source Olidammara (Greyhawk Mythos)
    Sex Male
    Symbol laughing mask
    Sphere music, revelry, roguery, wine, spirits, jokes
    Clergy Cleric
    Worshippers Neutral, Chaotic Neutral, Chaotic Good, Neutral Good
    Clergy Raiment No special clothing. Symbol is a golden laughing mask worn on a chain around the neck.
    Clergy Abilities Can Hide in Shadows as a thief of the same level. Musical skills of a bard 2 levels lower. 9th level: Shape Change as an illusionist of same level.
    Clergy Restrictions none

    Ardemus (ar-dee-mus)

    Lesser God

    Source Artemis (Greek Mythos)
    Sex Female
    Symbol bow of ivory in front of moon
    Sphere hunt
    Clergy Druid
    Worshippers Neutral
    Clergy Raiment Clothing must match the environment. Symbol is an oak stick engraved with a bow in front of the moon.
    Clergy Abilities Must choose longbow and spear at 1st level. All animal intelligence creatures must make saving throw vs. Magic at -4 to attack. At 5th level gain +1 to hit/damage with longbow or spear. At 9th level gain +2 to hit/damage with longbow or spear.
    Clergy Restrictions none

    Cheriyan (cheer-ih-yan)

    Lesser God

    Source Boccob (Greyhawk Mythos)
    Sex Male
    Symbol eye in pentagram
    Sphere magic, arcane knowledge, foresight
    Clergy Cleric
    Worshippers any, wizards, sages, teachers
    Clergy Raiment Wear purple robes with gold trim. Symbol is gold scepter inscribed with eye in pentagram
    Clergy Abilities 2nd level: use 1st level MU spell in addition to cleric spells. 4th level: use 2nd level MU spell. 6th level: use 3rd level MU spell. 8th level: use 4th level MU spell. 9th level: use simple magic items usable only by magic users. 10th level: use 5th level MU spell. 12th level: use 6th level MU spell.
    Clergy Restrictions Must maintain spell books as would a magic user.

    Dag-Dane-Aurth (dag-dane-arth)

    Greater God

    Source Dagda (Celtic Mythos)
    Sex Male
    Symbol bubbling cauldron
    Sphere nature, authority, rulership
    Clergy Cleric
    Worshippers Neutral, any Neutral
    Clergy Raiment Holy symbol is a wooden stick or club engraved by the cleric with a bubbling cauldron. Must wear plain clothing, rarely dressing “fancy”.
    Clergy Abilities Correctly determine type of potion by taste, 25% + 5% per level up to a maximum of 95%. 3rd level: use Telepathy (as spell) 1/day. 5th level: Shape Change 1/day. 7th level: Legend Lore 1/week. 9th level: Etherealness 1/day.
    Clergy Restrictions Preferred weapon is a plain wooden club.

    Fiacre (fee-acre)

    Demi-God

    Source Fharlanghn (Greyhawk Mythos)
    Sex Male
    Symbol disc with curved line across it (horizon)
    Sphere horizons, distances, roads, travel
    Clergy Cleric, Druid
    Worshippers any
    Clergy Raiment Symbol is carved wooden disc with curved line across it, and must be carved by the cleric/druid who carries it. Clerics wear brown robes while druids wear dark green robes.
    Clergy Abilities All gain +1 on surprise rolls at 7th level. Clerics can Passwall at 6th level, while druids can Pass Plant at 6th level.
    Clergy Restrictions none

    Vargovie (var-go-vee)

    Demi-God

    Source Xerbo (Suel Mythos)
    Sex Male
    Symbol dragon turtle
    Sphere sea, money, business
    Clergy Cleric, Druid
    Worshippers fishermen and those on sea coasts
    Clergy Raiment Wear various shades of blue vestments, decorated with green trim running from the edges of the garments into the torso and up to the neck, to simulate sea vegetation waving in the current. Symbol is driftwood wand carved with a dragon turtle image.
    Clergy Abilities Spells involving water act as if the caster was 2 levels higher.
    Clergy Restrictions Cannot use fire-related spells, although resist fire can be used.

    Neutral Evil


    Nemausus the Reaper (nem-aus-us)

    Greater God

    Source Nerull, The Reaper (Greyhawk Mythos)
    Sex Male
    Symbol skull & scythe
    Sphere death, darkness, underworld, covert activity
    Clergy Cleric
    Worshippers evil
    Clergy Raiment Wear rust-red or blackish-rust garments. Symbol is golden sickle etched with a skull.
    Clergy Abilities All surprise 2 in 12. 1st level: use sickle (treat as dagger). 5th level: use scythe (treat as hook-fauchard).
    Clergy Restrictions none

    Nergane (ner-gain)

    Demi-God

    Source Nergal (Babylonian Mythos)
    Sex Male
    Symbol dark skinned man holding jet black shield
    Sphere death, underworld
    Clergy Cleric
    Worshippers Evil
    Clergy Raiment Unholy symbol is scepter made of black stone, engraved with the god’s symbol. Must wear black clothing, preferrably robes.
    Clergy Abilities Gain +2 on saves vs. Death Magic.
    Clergy Restrictions none

    Syrane (sy-rane)

    Demi-God

    Source Syrul (Suel Mythos)
    Sex Female
    Symbol forked tongue
    Sphere false promised deceit
    Clergy Cleric
    Worshippers evil, including humanoids
    Clergy Raiment Golden-yellow robes adorned with a red forked tongue. Symbol is golden rod with embedded red gems in shape of forked tongue.
    Clergy Abilities 1st level: Can use dagger as proficiency. 3rd level: Obscure Alignment 1/day. 7th level: Undetectable Lie 1/day. 9th level: +1 to hit on all attacks. Once: at 9th level receive use of Vision spell.
    Clergy Restrictions none

    Chaotic Good


    Amodi (ah-mode-ee)

    Demi-God

    Source Modi (Norse Mythos)
    Sex Male
    Symbol sword & hammer crossed
    Sphere courage, berserk rage
    Clergy Cleric
    Worshippers Chaotic Good
    Clergy Raiment Must always wear non-bulky armor. Symbol is any Blessed weapon.
    Clergy Abilities If reduced to half hit points or less, go into berserk rage that lasts 5d4 rounds; attacks are on fighter table. Once all enemies have fallen there is a chance (50% – 3%/level) that the cleric will attack friends. Once rage is spent must roll system shock – failure indicates a coma for 2d6 turns. If in coma must roll system shock again or die. At 9th level may voluntarily go berserk 1/week.
    Clergy Restrictions none

    Aponno (a-pon-no)

    Greater God

    Source Apollo (Greek Mythos)
    Sex Male
    Symbol lyre
    Sphere sun, prophesy, music, archery
    Clergy Cleric
    Worshippers Chaotic Good, music lovers, archers, sun worshippers
    Clergy Raiment No special clothing mandated. Symbol is a golden scepter engraved with a lyre.
    Clergy Abilities Must choose longbow as weapon. Gain specialization with longbow as a fighter, attacking on fighter table. All other weapons attack on cleric table. 5th level: use Bless on up to 5 arrows per level. Blessed arrows gain +1 to hit/damage for every 5 levels above 4th, e.g., +1 at 5th level, +2 at 10th level. Bless lasts up to 1 hour/level.
    Clergy Restrictions Charisma and strength must be at least 14.

    Trahern (tran-hern)

    Demi-God

    Source Tritheron, The Summoner (Greyhawk Mythos)
    Sex Male
    Symbol rune of pursuit
    Sphere individuality, self-protection, liberty, retribution
    Clergy Cleric
    Worshippers Chaotic Good, Chaotic Neutral
    Clergy Raiment Wear dark blue or purple robes, silver or gold trimmed. During special ceremonies wear cassocks of golden red emblazoned with the rune of pursuit. Symbol is a gold scepter engraved with the rune of pursuit.
    Clergy Abilities Level 2: Track as a ranger 1 level below, maximizing 9th level. 4th level: May use spear. 8th level: May use broadsword.
    Clergy Restrictions none

    Chaotic Neutral


    Aeghur (ay-ghur)

    Demi-God

    Source Aegir (Norse Mythos)
    Sex Male
    Symbol rough ocean waves
    Sphere storms, seas
    Clergy Cleric
    Worshippers Chaotic Neutral, seafarers
    Clergy Raiment no special clothes mandated. Symbol is a wand of driftwood carved with ocean waves.
    Clergy Abilities All spells affecting water cast as if 2 levels higher.
    Clergy Restrictions none

    Din (din)

    Demi-God

    Source Pan (Greek Mythos)
    Sex Male
    Symbol syrinx (pipes)
    Sphere nature, wild passion
    Clergy Cleric
    Worshippers Chaotic Neutral
    Clergy Raiment No mandated clothing. Symbol is syrinx (pipes).
    Clergy Abilities Can Detect Illusion 1/day. At 3rd level can use Hypnotic Pattern 1/day.
    Clergy Restrictions Clerics usually fight with any lawful clerics.

    Indeero (in-deer-o)

    Lesser God

    Source Indra (Indian Mythos)
    Sex Male
    Symbol white elephant
    Sphere atmosphere, storms, rain
    Clergy Cleric
    Worshippers Chaotic Neutral, farmers
    Clergy Raiment No special clothing mandated. However, clergy must tattoo a white elephant on their forehead. Symbol is a gold circlet engraved with an elephant, outlined in white.
    Clergy Abilities May choose longbow as proficiency at first level. All weather controlling spells are cast as if 2 levels higher, as are spells of charming and influence.
    Clergy Restrictions Strength minimum 12.

    Posaydum (po-say-dum)

    Greater God

    Source Poseidon (Greek Mythos)
    Sex Male
    Symbol trident
    Sphere seas, oceans, streams, earthquakes
    Clergy Cleric
    Worshippers Chaotic Neutral, those who depend on seas
    Clergy Raiment No clothing mandated. Symbol is a Blessed trident.
    Clergy Abilities Preferred weapon is trident. Can use Monster Summoning spells of appropriate level to summon sea creatures. Change Self 1/day for every 4 levels, e.g., 1 time at 1st level, 2 times at 5th level.
    Clergy Restrictions none

    Chaotic Evil


    Abumnabia (ah-bume-nob-ee-uh)

    Demi-God

    Source Cthulhu (Cthulhu Mythos)
    Sex N/A
    Symbol image of god, a humanoid body with the head of an octopus
    Sphere water
    Clergy Cleric
    Worshippers Chaotic Evil
    Clergy Raiment No clothing specified. Symbol is silver plate engraved with image of the god.
    Clergy Abilities On saving throws vs. fear or insanity, gain +1 for each full 3 levels, e.g., +1 at 3rd level, +2 at 6th level, etc. At 9th level use Symbol of Fear 1/day.
    Clergy Restrictions none

    Alodi (ah-low-di)

    Lesser God

    Source Loki (Norse Mythos)
    Sex Male
    Symbol flame
    Sphere mischief, strife, fire
    Clergy Cleric
    Worshippers Chaotic Evil
    Clergy Raiment Must wear red and black. Symbol is a gold scepter encrusted with red and yellow gems to appear like a torch.
    Clergy Abilities At 3rd level can Shape Change 1/day. At 7th level can use Suggestion 1/day.
    Clergy Restrictions none

    Eburscon (eb-urs-con)

    Demi-God

    Source Erythnul, The Many (Greyhawk Mythos)
    Sex Male
    Symbol red blood drop
    Sphere ugliness, hate, envy, malice, panic, slaughter
    Clergy Cleric
    Worshippers Chaotic Evil
    Clergy Raiment Wear rust colored robes. Symbol is a wooden dagger anointed with blood of an enemy slain in battle.
    Clergy Abilities 3rd level: Cast Scare 1/day in addition to normal spells. 7th level: go berserk 1/week, +4 to hit/damage on all attacks, hits points temporarily increase 50%, lasts 5-20 rounds. At end must roll system shock or die.
    Clergy Restrictions none

    Huhutlolok (hu-hut-lo-lock)

    Demi-God

    Source Huhueteotl (Central American Mythos)
    Sex Male
    Symbol image of god
    Sphere fire
    Clergy Cleric
    Worshippers Chaotic Evil
    Clergy Raiment Symbol is golden scepter engraved with image of god. Must wear red & yellow clothing.
    Clergy Abilities 3rd level: gain permanent Resistance to Fire, as per the 3rd level Druid spell.
    Clergy Restrictions none

    copyright 1983-2024 Bryan Fazekas

  • Anaxios Pantheon

    The Anaxios Pantheon are the elder gods, the ones who ascended to godhood prior to the first War of Rendelshod. This pantheon is worshipped by inhabitants of the eastern side of mainland Trivana and in the Southern Islands.


    Descriptive fields:

    Source the god and mythos a god was inspired by
    Sex Male, female, or N/A (not applicable)
    Symbol symbol that represents the god
    Sphere categories that the god governs or represents
    Worshipers the types of people who worship the god, which can include specific alignments and/or areas which matter to worshipers, e.g., agriculture
    Clergy Cleric, Druid, or both
    Clergy Raiment Any apparel the clergy is expected to wear or use
    Clergy Abilities special abilities granted by the god to their clerics and/or druids; this may include spell-like abilities as additional powers, and the ability to substitute non-cleric spells during the daily memorization
    Clergy Restrictions minimum qualifications to be clergy or things that affect them, e.g., clergy of a fire god may be more affected by cold

    Pantheon Listing

    Lawful Good

    Dorane (dor-ane)

    Sanjinct the Just (san-jink-tuh)

    Zsofika (so-fik-a)

    Lawful Neutral

    Aanth (a-anth)

    Mardukkun (mar-duke-un)

    Patah (pa-tah)

    Lawful Evil

    Mict-An-Ul (mict-an-ul)

    Tlaloc (tla-lock)

    Neutral Good

    Demeter (dem-eh-tur)

    Ebele (ee-bell)

    Lydes-Amia (lie-dese-am-i-uh)

    True Neutral

    Heron (hair-un)

    Idelisa (i-dell-ee-sa)

    Owynn-Hai (o-win-hay)

    Phaestus (phay-stus)

    Sylvanus (Sil-vane-us)

    Thorn (thorn)

    Neutral Evil

    Hades (hay-dese)

    Tx’Amun (tix-a-mun)

    Chaotic Good

    Hotoru (ho-tore-u)

    Lakshmi (lock-smee)

    Neffulthyse (nef-ul-thigh-ese)

    Chaotic Neutral

    Dionysis (Di-un-I-sus)

    Manammun Lair (man-am-mun-lair)

    Ullan (ul-lan)

    Zinervo (zin-err-vo)

    Chaotic Evil

    Barkane (bar-kane)

    Hate (hate)

    Pyawran (pie-ah-wran)

    Xiumdurn (zi-um-durn)


    Lawful Good


    Dorane (dor-ane)

    Greater God

    Source Donblas (Melnibonean Mythos)
    Sex Male
    Symbol wide red arrow pointing upward
    Sphere justice, law
    Worshippers Lawful Good
    Clergy Cleric
    Clergy Raiment Must wear white robes and cannot use bulky armor which reduces normal speed to 6″ or less. Holy symbol is a mace engraved with the god’s symbol and Blessed by a cleric of at least 9th level.
    Clergy Abilities When using the holy symbol as the weapon, gain +1 to hit/damage on undead, and on each successful hit the undead may be turned as a cleric 2 levels higher, even if an attempt to normally turn the undead failed.

    At 5th level may invoke Lightning Bolt 1/day as an extra ability.

    At 7th level gain immunity to lightning similar to 3rd level Druid spell Protection from Fire and can take Protection from Lightning as a 3rd level spell.

    At level 12 can invoke Chain Lightning 1/day as an extra ability.

    Clergy Restrictions Must have charisma of at least 14.

    Sanjinct the Just (san-jink-tuh)

    Demi-God

    Source Heironeous, the Invincible (Greyhawk Mythos)
    Sex Male
    Symbol silver lightning bolt
    Sphere chivalry, honor, justice, valor, daring
    Worshippers Lawful Neutral, Lawful Good, Neutral Good
    Clergy Cleric
    Clergy Raiment Robes are dark blue with silver trim indicating their station.
    Clergy Abilities Preferred weapon is the battle-axe. At 1st level gain +1 to hit/damage with battle-axe.

    At 6th level gain +2 to hit/damage with battle-axe, with 3 attacks every 2 rounds.

    Clergy Restrictions Prefer to wear chainmail; may wear lighter armor if necessary, but will not wear heavier armor.

    Zsofika (so-fik-a)

    Lesser God

    Source Osiris (Egyptian Mythos)
    Sex Male
    Symbol white crown
    Sphere nature, dead
    Worshippers Lawful Good, farmers
    Clergy Cleric
    Clergy Raiment Must wear a green cloak. Symbol is a golden ankh.
    Clergy Abilities Unintelligent plants cannot attack clerics. Intelligent plants may be turned or commanded into service similar to undead (evil turn, good or neutral commanded).

    At 7th level may choose Minor Globe of Invulnerability as 4th level spell.

    At 11th level may choose Globe of Invulnerability as 6th level spell.

    Clergy Restrictions none

    Lawful Neutral


    Aanth (a-anth)

    Demi-God

    Source Aarth (Nehwon Mythos)
    Sex Male
    Symbol glowing gold rectangle on field of black
    Sphere magic, knowledge, secrets
    Worshippers Lawful Neutral
    Clergy Cleric
    Clergy Raiment No special clothing mandated. Symbol is a wand of dark colored wood, inlaid with runes in gold.
    Clergy Abilities At 3rd level may choose Invisibility as 2nd level spell.

    At 3rd level gain some thief abilities (Pick Pockets, Open Locks, Move Silently, Hide in Shadows, Hear Noise, Read Languages) as thief 2 levels lower. This power increases with level.

    Clergy Restrictions none

    Mardukkun (mar-duke-un)

    Demi-God

    Source Marduk (Babylonian Mythos)
    Sex Male
    Symbol silvery net
    Sphere cities, weather
    Worshippers Lawful Neutral
    Clergy Cleric
    Clergy Raiment Symbol is small netting made of silver-imbued cloth. No special clothing is mandated.
    Clergy Abilities At 5th level may choose Lightning Bolt as a 3rd level spell, but cast it at 1/2 the clerical level, rounded up.
    Clergy Restrictions none

    Patah (pa-tah)

    Greater God

    Source Ptah (Egyptian Mythos)
    Sex Male
    Symbol apis bull
    Sphere creation, universe
    Worshippers Lawful Neutral
    Clergy Cleric
    Clergy Raiment No special clothing mandated. Symbol is a copper plate engraved with an Apis bull.
    Clergy Abilities Preferred weapon is the mace. When using a Blessed mace the cleric is treated as having fighter weapon specialization, although attacks are still on the cleric table.

    At 7th level can Haste self 1/week with no aging, as an extra ability.

    At 9th level may choose Teleport as a 5th level spell with half normal chance of error.

    Clergy Restrictions none

    Lawful Evil


    Mict-An-Ul (mict-an-ul)

    Demi-God

    Source Mictlantecuhtli (Central American Mythos)
    Sex Male
    Symbol dog totem
    Sphere death
    Worshippers any
    Clergy Cleric
    Clergy Raiment Unholy symbol is human thigh bone. Must wear black clothing.
    Clergy Abilities Can command undead as a cleric 2 levels higher.
    Clergy Restrictions none

    Tlaloc (tla-lock)

    Lesser God

    Source Tlaloc (Central American Mythos)
    Sex Male
    Symbol deer totem
    Sphere rain
    Worshippers all who need rain
    Clergy Cleric
    Clergy Raiment Bronze scepter engraved with god’s symbol. Must wear bronze colored robes or clothing.
    Clergy Abilities At 1st level gain +2 on saving throws vs. all water-based attacks.

    At 5th level may choose Call Lightning as a 3rd level spell.

    Clergy Restrictions none

    Neutral Good


    Demeter (dem-eh-tur)

    Greater God

    Source Demeter (Greek Mythos)
    Sex Female
    Symbol mare’s head
    Sphere agriculture
    Worshippers Neutral Good, farmers
    Clergy Cleric, Druid
    Clergy Raiment Must wear green & brown clothing. Symbol is a silver circlet engraved with a mare’s head.
    Clergy Abilities Preferred weapon is a spear.

    At 6th level gain +1 to hit/damage with spear.

    At 11th level gain +2 to hit/damage with spear.

    Clerics & druids can choose any cleric/druid spells for summoning and/or controlling animals and plants, and for weather control. Clerics cast such cleric spells as 2 levels higher; druids cast such druid spells as 2 levels higher.

    Has a base chance of 20% + 5%/level (max 95%) of treating peacefully with green dragons, or any nature-oriented dragon, regardless of alignment.

    Clergy Restrictions none

    Ebele (ee-bell)

    Greater God

    Source Ehlonna (Greyhawk Mythos)
    Sex Female
    Symbol unicorn horn
    Sphere forest, meadows, animals, flowers, fertility
    Worshippers any Good, any Neutral
    Clergy Cleric, Druid
    Clergy Raiment Symbol is silver replica of unicorn’s horn.
    Clergy Abilities Can use longbow and longsword. All track as a ranger of the same level.

    Clerics gain Animal Friendship as extra power at 5th level. Druids cast Animal Friendship at twice normal level.

    Clergy Restrictions Cannot wear armor heavier than leather.

    Lydes-Amia (lie-dese-am-i-uh)

    Demi-God

    Source Lydia (Suel Mythos)
    Sex Female
    Symbol spray of vivid colors
    Sphere music, light, daylight
    Worshippers any Good musicians, sages, & scholars
    Clergy Cleric
    Clergy Raiment Clerics are 80% female – all wear white vestments trimmed in gold and silver. Symbol is silver fan painted with a spray of vivid colors.
    Clergy Abilities Clerics get additional spells, each usable once per day – 1st level: Detect Magic, 3rd level: Augury, 5th level: Divination, 9th level: Locate Object.
    Clergy Restrictions none

    True Neutral


    Heron (hair-un)

    Demi-God

    Source Hera (Greek Mythos)
    Sex Female
    Symbol peacock
    Sphere marriage, intrigue
    Worshippers any, wives & intriguers
    Clergy Cleric
    Clergy Raiment Must wear violet robes. Symbol is a rod wrapped with a peacock feather.
    Clergy Abilities At 4th level gain Polymorph Self 1/day as an extra ability.

    At 7th level gain Fear 1/day as an extra ability.

    Clergy Restrictions Clerics are always female, and are vengeful of slights to them or their goddess.

    Idelisa (i-dell-ee-sa)

    Demi-God

    Source Istus, Lady of our Fate (Greyhawk Mythos)
    Sex Female
    Symbol golden spindle with three strands
    Sphere fate, destiny, predestination, future
    Worshippers any
    Clergy Cleric
    Clergy Raiment Symbol is golden spindle. Wear grey robes, or black with web pattern at 9th level.
    Clergy Abilities At 3rd level gain Augury as an additional ability.

    At 7th level gain Strand of Binding as an additional ability.

    Clergy Restrictions none

    Owynn-Hai (o-win-hay)

    Lesser God

    Source Obad-Hai (Greyhawk Mythos)
    Sex Male
    Symbol oak leaf & acorn
    Sphere nature, wildlands, freedom, hunting, wild beasts
    Worshippers Neutral
    Clergy Cleric, Druid
    Clergy Raiment wear russet robes. Symbol is a wand carved with oak leaves and acorn symbols.
    Clergy Abilities Use staff as primary weapon, gaining +1 to hit/damage.

    All clergy may choose proficiencies among all clerical or druidic weapon.

    At 3rd level clergy may substitute one 1st level spell of other type (cleric –> druid & druid –> cleric).

    At 6th level may substitute one 2nd level spell.

    At 9th level may substitute one 3rd level spell.

    At 12th level may transform into any small or medium animal intelligence woodland creature at will.

    Clergy Restrictions Clerics wander the woodlands and small villages.

    Phaestus (phay-stus)

    Demi-God

    Source Hephaestus (Greek Mythos)
    Sex Male
    Symbol hammer & anvil
    Sphere blacksmiths, metalworkers
    Worshippers metalworkers, including some dwarves
    Clergy Cleric
    Clergy Raiment Must wear brown leather clothing. Symbol is an Blessed hammer.
    Clergy Abilities Preferred weapon is a hammer, gaining +1 to hit and damage with hammer.

    Gain +5% per level on reaction dice with creatures from the Elemental Plane of Fire and red dragons.

    Clergy Restrictions Clerics must be blacksmiths.

    Sylvanus (Sil-vane-us)

    Greater God

    Source Silvanus (Celtic Mythos)
    Sex Male
    Symbol summer oak tree
    Sphere forests, nature
    Worshippers forest dwellers
    Clergy Druid
    Clergy Raiment Wear plain brown robes. Symbol is an oak branch.
    Clergy Abilities Spells vs plants are effective at twice the druid’s level.

    At 5th level can summon a companion, a wolf hound (HD4, AC4, HP 32, 2 attacks for 2-8, 2-8); hound will remain with druid until death, after which another can be summoned but no more than 1 in a 2 year period.

    At 9th level begin regeneration of 1 hp/round; can regenerate limbs but not from death.

    Clergy Restrictions none

    Thorn (thorn)

    Demi-God

    Source Thoth (Egyptian Mythos)
    Sex Male
    Symbol Ibis
    Sphere knowledge
    Worshippers seekers of knowledge
    Clergy Cleric
    Clergy Raiment No special clothing mandated. Symbol is a brass amulet engraved with an ibis.
    Clergy Abilities Divination spells function as if cleric level 50% higher.
    Clergy Restrictions Cannot wear metal armor.

    Neutral Evil


    Hades (hay-dese)

    Lesser God

    Source Hades (Greek Mythos)
    Sex Male
    Symbol black ram
    Sphere underworld, death
    Worshippers Neutral Evil
    Clergy Cleric
    Clergy Raiment Must wear black robes with bright red trim. Symbol is a stick of black rock engraved in silver with ram’s head.
    Clergy Abilities Will choose any sword proficiency at 1st level as the preferred weapon.

    May command undead as cleric 3 levels higher.

    At 12th level may choose Death Spell or Powerword Kill as 6th level spell.

    Clergy Restrictions none

    Tx’Amun (tix-a-mun)

    Demi-God

    Source Pyremius (Suel Mythos)
    Sex Male
    Symbol face of a daemon
    Sphere fire, poison, murder
    Worshippers evil, including humanoids
    Clergy Cleric
    Clergy Raiment Red vestments decorated with flame-shaped swatches of orange and yellow. Viewed from a distance, this garb makes the cleric seem to be on fire. Symbol is golden scepter.
    Clergy Abilities At 1st level gain +1 on saving throws vs. fire.

    At 5th level gain : +2 on saving throws vs. fire.

    At 7th level may choose Fireball as a 3rd level spell.

    At 9th level gain +3 on saving throws vs. fire. Immune to non-magical fires causing less than 24 points damage/round. May use Pyrotechnics 1/day as an additional power, using the unholy symbol as the material component.

    Clergy Restrictions Level 1: -1 on saving throws vs. cold. Level 5: -2 on saving throws vs. cold. Level 9: -3 on saving throws vs. cold, take extra point per die from cold damage up to max per die, extra damage from cold healed only by Restoration, Limited Wish, Wish, or A

    Chaotic Good


    Hotoru (ho-tore-u)

    Lesser God

    Source Hotoru (Native American Mythos)
    Sex Male
    Symbol clouds
    Sphere wind, weather, crops
    Worshippers Chaotic Good
    Clergy Cleric
    Clergy Raiment Symbol is a silver scepter engraved with clouds and grain. No special clothing is mandated.
    Clergy Abilities At 5th level may choose Lightning Bolt as a 3rd level spell.

    At 9th level may choose Wall of Air as 5th level spell.

    Clergy Restrictions none

    Lakshmi (lock-smee)

    Demi-God

    Source Lakshmi (Indian Mythos)
    Sex Female
    Symbol lotus & bow
    Sphere fortune
    Worshippers Chaotic Good, those seeking luck
    Clergy Cleric
    Clergy Raiment Clothing and cloak outlined in gold. Symbol is gold scepter with head shaped like lotus and engraved with a longbow.
    Clergy Abilities May choose longbow as proficiency at 1st level.

    May increase their luck or that of another 1/week; for 1 hour after the invoking all saving throws and to hit rolls are at +4. This must be invoked BEFORE the need to use it.

    Clergy Restrictions none

    Neffulthyse (nef-ul-thigh-ese)

    Lesser God

    Source Nephthys (Egyptian Mythos)
    Sex Female
    Symbol horns around lunar disk
    Sphere wealth, protector of dead
    Worshippers Chaotic Good
    Clergy Cleric
    Clergy Raiment No special clothing mandated. Symbol is bull’s horn engraved with moon symbol.
    Clergy Abilities Turn undead as 1 level higher, and turn Lawful Evil undead as 3 levels higher.

    Gain +1 to hit/damage against undead for every 3 levels, e.g., +1 at 1st level, +2 at 4th level, etc.

    Clergy Restrictions Charisma must be at least 14. Cannot retreat in battle from intelligent undead unless others will be harmed.

    Chaotic Neutral


    Dionysis (Di-un-I-sus)

    Greater God

    Source Dionysis (Greek Mythos)
    Sex Male
    Symbol thyrsus
    Sphere wine
    Worshippers chaotic beings
    Clergy Cleric
    Clergy Raiment Must wear purple cloak or cloak embroidered with grapes. Symbol is a golden circlet engraved with a Thyrsis.
    Clergy Abilities Once per week can go berserk, attacking on fighter table at +1 to hit/damage for every 3 levels, e.g., +1 at 1st level, +2 at 4th level. This last 5d4 rounds and at conclusion must make system shock roll or fall unconscious for 1d4 turns. If unconscious must make second system shock roll or die.

    All saves vs. fear or insanity are at +1 per 4 levels, e.g., +1 at 1st level, +2 at 5th level.

    At 4th level may Polymorph Self 1/day as an additional power.

    At 7th level may substitute any Polymorph spell for a cleric spell of the same level.

    Clergy Restrictions none

    Manammun Lair (man-am-mun-lair)

    Lesser God

    Source Manannan Mac Lir (Celtic Mythos)
    Sex Male
    Symbol wave of white water on green background
    Sphere seas, oceans
    Worshippers sea farers
    Clergy Cleric
    Clergy Raiment Wear grey robes printed with sea shell pattern. Symbol is wand of driftwood engraved with god’s symbol.
    Clergy Abilities Trident is the preferred weapon.

    May Speak with Animals 3/day, effective with sea creatures only, as an additional power.

    At 3rd level gain Water Breathing 1/day, as an additional power.

    At 6th level gain +1 to hit/damage with trident.

    Clergy Restrictions none

    Ullan (ul-lan)

    Demi-God

    Source Uller (Norse Mythos)
    Sex Male
    Symbol longbow
    Sphere hunting, archery, winter
    Worshippers Chaotic Neutral, hunters, archers
    Clergy Cleric
    Clergy Raiment Wear leather clothing camaflauged for local conditions. Symbol is any Blessed longbow.
    Clergy Abilities Must take longbow as proficiency at 1st level; attacks with bow are on the fighter table.

    May take any sword proficiency, including great sword. Gain specialization as fighter.

    Clergy Restrictions Minimum strength 14, constitution 14. Will not use a shield.

    Zinervo (zin-err-vo)

    Demi-God

    Source Zagyg (Greyhawk Mythos)
    Sex Male
    Symbol rune of madness
    Sphere humor, occult studies, unpredictability
    Worshippers any
    Clergy Cleric
    Clergy Raiment Symbol is copper scepter inscribed with rune of madness. Wear robes of dark blue trimmed in silver.
    Clergy Abilities May inscribe a rune which affects all viewing it within 30′. All creatures must save vs. Spells or be affected for a period of 1 round per cleric level. Runes fade after 1d3 rounds.

    At 1st level may inscribe Persuasion – intelligent creatures failing to save become friendly to the cleric and will agree to reasonable suggestions.

    At 3rd level may inscribe Fear – all creatures failing to save will be affected as per a Fear spell.

    At 5th level may inscribe Discord – all creatures failing to save become quarrelsome and there is a
    5%/level of the cleric that each creature will fight those with a differing alignment.

    At 7th level may inscribe Pain – all creatures failing to save experience wracking pain, suffering -2 on to-hit rolls and saving throws.

    At 9th level may inscribe Insanity – all creatures failing to save will temporarily become insane. 25% will attack the nearest creature, 25% will be Confused (as per spell), 25% will be catatonic, and 25% will be affected as per Fear spell.

    Note that the cleric is not immune to attacks by affected creatures.

    Clergy Restrictions none

    Chaotic Evil


    Barkane (bar-kane)

    Greater God

    Source Arioch (Melnibonean Mythos)
    Sex Male
    Symbol circle with red arrows radiating in all directions
    Sphere swords, battle, chaos
    Worshippers Chaotic Evil, warriors
    Clergy Cleric
    Clergy Raiment Wear red robes. Unholy symbol is any broadsword.
    Clergy Abilities Broadsword is the preferred weapon at 1st level. The cleric gains weapon specialization at 1st, 7th, and 13th levels as would a fighter.

    Attacks with the broadsword are on the fighter table, although all other weapons are on the cleric table.

    At 7th level can go Ethereal 1/day.

    Clergy Restrictions Must have charisma of at least 14.

    Hate (hate)

    Demi-God

    Source Hate (Nehwon Mythos)
    Sex Male
    Symbol foggy image with floating eyes
    Sphere hatred
    Worshippers Chaotic Evil
    Clergy Cleric
    Clergy Raiment Must wear grey clothing decorated with red gems. Symbol is a grey wand decorated randomly with red gems.
    Clergy Abilities Clerics of 5th level or higher may invoke a physical appearance of Hate. The base chance is 3% per level of the cleric, plus 2% per level of all assisting clerics, plus 1% for each worshipper in attendance. See Newhon Mythos for details of Hate.
    Clergy Restrictions none

    Pyawran (pie-ah-wran)

    Demi-God

    Source Pyaray (Melnibonean Mythos)
    Sex Male
    Symbol blue gem with 8 rays emanating from it
    Sphere ocean abysses
    Worshippers Chaotic Evil
    Clergy Cleric
    Clergy Raiment Wear black robes. Symbol is a blue gem set in a silver necklace worn around the neck.
    Clergy Abilities Gain Water Breathing with a duration equal to the cleric’s level in hours. This can be used periodically during a 24 hour period.

    At 5th level may communicate with sea creatures at will.

    Clergy Restrictions none

    Xiumdurn (zi-um-durn)

    Lesser God

    Source Xiombarg (Melnibonean Mythos)
    Sex Female
    Symbol image of slim young girl
    Sphere war, slaughter
    Worshippers Chaotic Evil, warriors
    Clergy Cleric
    Clergy Raiment Wear white robes. Unholy symbol is any battle axe.
    Clergy Abilities Battle-axe is the preferred weapon at 1st level, gaining weapons specialization at 1st and 7th levels as would a fighter.

    Attacks with the battle-axe are on the fighter table, although attacks with all other weapons are on the cleric table.

    At 5th level may Polymorph Self 1/day as an additional ability.

    Clergy Restrictions none

    copyright 1983-2025 Bryan Fazekas

  • Deities of Trivana

    updated: 30 July 2024

    Deities of Trivana

    This document describes the deities of The World (GeKeb), and Trivana specifically. It provides a complete list of all the Greater and Lesser gods, and a list of notable Demi-Gods.

    In addition to the gods themselves, this section also provides a description of the main pantheons of gods (which compete with each other), the gods of each pantheon (who also compete within their own pantheons), and a general background on how gods function in The World.

    What is NOT included is vital statistics about each god. The gods of The World are NOT available for mortal to fight. Anyone who gets that tough will be either killed (by the gods for the safety of the gods) or ascended to godhood, thereby becoming either moot or an NPC. Time to roll up new characters …


    Table of Contents

    Where the Gods Came From

    Gods & Godhood

    The Pantheons

    Breadth of Power

    Deity Descriptions


    Where the Gods Came From

    Author’s Note: Nope – we’re not talking metaphysical stuff here. This is where the concept that I use came from and what that concept is.

    The gods of The World drew from the various pantheons listed in the Deities & Demi-Gods Cyclopedia (DDG), plus from the Suel and Greyhawk pantheons published in The Dragon in the early 1980’s.

    Originally my brother and I agreed that we could use any and all gods from the DDG as needed and assumed that all existed. Later this proved to be too much, especially since in later campaigns I adopted the idea of granting special abilities to clerics of specific deities. There were too many (200+) to review and write up lists, and I did things VERY inconsistently.

    So I made a fresh stab at it. I listed ALL the gods in the DDG along with the Suel and Greyhawk pantheons, including information such as alignment, sphere of influence, worshipers, & symbol. From this list I chose gods whose alignments & spheres of influence fit my needs, totaling 63 in number for the human pantheons.

    Yes, pantheons. Influenced strongly by the Thieves World books, I chose to create two competing pantheons of human-based gods, just to make things interesting. At this time, I have no idea how it will work out, and while I may have wasted a fair amount of time describing twice as many gods as I really needed, but it’s been fun anyway.

    Once the list was complete, I broke it in half, creating two pantheons. Then I went through the list and assigned which gods were Greater, Lesser, and Demi-gods. Their originally described status was ignored – my goal was to put together two pantheons, each of which covered all the major bases (sphere of influence-wise) and had other niche gods to fill in the cracks.


    Gods & Godhood

    Upon reaching godhood the terrible truth is discovered – becoming a god means gaining immortality and very great power, but at the cost of becoming beholden to worshipers. Gods of The World gain their power from their worshipers, so many worshipers means more power, few worshipers means less. Not that a god without worshipers is powerless, but in comparison to those with worshipers, he or she is bottom dog.

    This puts each god at odds with his or her fellow gods, competing for worshipers. One god’s loss is probably another god’s gain. Most gods are willing to function with some other gods, usually those of similar bent (alignment) but different spheres of influence. Oddly, gods of similar sphere but with different worshiper bases may also cooperate, even between pantheons. The notable example here is all the gods of smithing and metal working, as the gods of the humans, dwarves, and gnomes all have completely different worshipers, so there is commonality without competition.

    Other gods, especially those of the Anaxios pantheon, have some rather strange alliances that go back far enough that the gods themselves may have no clear memories of why they chose to ally themselves with a particular god, other than the alliance continues to function usefully.

    So greater gods have the most worshipers which grants them the most power. If a greater god loses too many worshipers his/her status could reduce to that of a lesser god, or even a demi-god. If too many worshipers are lost a demi-god could end up a mere servant of another god, or possibly in some kind of limbo.

    At the same time, a demi-god could gain enough worshipers to become a lesser god, or even a greater god. This is the goal of most demi-gods, although some may be pleased to remain in a minor role, so to speak.


    The Pantheons

    Again feeding from the idea of Thieves World, The World contains two competing pantheons of human gods, the Anaxios and the Pyung, as well as other pantheons of gods of other races.

    Note on names: The gods of either human pantheons do not have names that appear to come from the same cultures. The gods were spawned by many different civilizations, and in some cases the civilizations that produced the gods no longer exist, even in anyone’s memory.

    Anaxios Pantheon

    The Anaxios is an ancient pantheon, some of the gods pre-dating the memories of any mortal race, and in some cases those of the gods themselves. The youngest of the Anaxios is more than 10,000 years old, pre-dating the Sack of the Northern Kingdoms, when the Lords of Rendelshod fought the Demon Lord Jxtl and lost.

    Many of the Anaxios feel a sense of entitlement in their own positions; after all they’ve held those positions for so long. At the same time, they feel scorn for the Pyung, who are upstarts after all! The descriptions of the gods contain information on alliances and hatreds, and in general there exists animosity between the two groups and their clerics, although not necessarily between their worshippers.

    Pyung Pantheon

    All members of the Pyung pantheon gained ascension since the Sack of the Northern Kingdoms. A full half of the Anaxios Pantheon were killed during the god battles at the end of that period, opening places for new gods.

    These openings were exploited by the newly minted demi-gods, many of which quickly grew in power while the elder gods were recovering from their epic battles. This did not endear the new gods to the old, and thankfully for the Pyung the recent memories of battles fought and allies lost kept the elder gods from wiping out the upstarts. This gave the new gods the time they needed to consolidate worshippers (and thus power), and by the time the Anaxios reacted it was too late. Their greatly reduced numbers of worshippers were even reduced further by converts to the new gods.

    Some gods who had been at the height of power fell to the basement or disappeared completely into obscurity. Others at the lowest levels of power grew to eclipse their predecessors.

    Demi-Human Pantheons

    In eons past the various demi-human pantheons waxed strongest. The youngest of the various demi-human gods are on par with the Anaxios for age, and some of the eldest, such as the chief dwarven god Cieldren, predate even the oldest human gods. Gods such as these don’t necessarily remember their own origins, that time being so distant in the past.

    Before recorded human history the dwarves, elves, gnomes, and halfling held sway over the majority of Trivana, and many other nearby continents. During this time their gods were strong, and contention existed between the demi-human pantheons, especially the dwarven and elven.

    Not as prolific as the human and goblinoid races, the demi-human races declined in power and land over eons. The original upstart human and goblinoid gods waxed in power as their worshippers’ numbers grew. Even as recently as the Sack of the Northern Kingdoms the demi-human’s gods decline appeared obvious.

    Never very numerous, the demi-human pantheons have grown even smaller and weaker as their worshippers are supplanted, forced to live in restricted areas.

    This does not mean that the demi-human gods are weak; rather that they lack the power they once wielded. Collectively they have greater numbers and strength than either the Anaxios or the Pyung, but often lack the ability to put aside their former differences and cooperate for their collective benefit.

    Some of the demi-human gods do have alliances outside their own pantheons, but these are not strong enough to become general in nature.

    Goblinoid Pantheons

    The gods of the goblinoid tribes (orcs, goblins, hobgoblins, etc) are generally considered a single pantheon, and different races may worship the same gods. Fortunately for the other races the gods of the goblinoids are as fractured as the tribes, so there is little cooperation between more than a few members of this pantheon.

    Note: Calling the goblinoid gods a pantheon is a convenience for the other races. The majority of the goblinoid gods do not consider themselves connected in any way to their peers and consider it a deadly insult to be lumped together. Suggesting such to a tribal cleric invites an attack.

    The goblinoid tribes are the most prolific of the intelligent races, generally having a life cycle a just over half the length of the humans, the next most prolific race. This provides the numbers to make the tribes strong, which in turn makes their gods strong. As stated previously, only their complete inability to cooperate with each other prevents these gods from supplanting the other pantheons.


    Breadth of Power

    The gods of Trivana may also be gods of other continents. Greater and lesser gods have worshippers on other continents, normally those close by (although close is a relative term, given that “close” continents are 10,000 miles apart). A single continent doesn’t contain sufficient numbers of worshippers to make a god a lesser god, much less a greater god.

    Typically, demi-gods have worshippers on a single continent and have power in areas where they have concentrations of worshippers. Stronger demi-gods will have power all across a single continent, while some weaker demi-gods have spheres of influence of only 100 miles radius or so. Clerics of these gods are unlikely to travel beyond their god’s boundaries. While their spells in memory will be effective outside that boundary, they will be unable to regain spells above 2nd level and some other powers granted by their god may lose effectiveness. Special abilities with weapons will not degrade with distance – those abilities are mostly a result of rigorous training on the part of the clerics.

    Lesser gods have worshippers on at least two and possibly as many as ten nearby continents. Their power is greater and their clerics will normally have the full run of the continent where they live, and will have powers on other continents where their god has power. Other lands? Again, they won’t be able to regain spells above 2nd level and special powers granted by their gods may lose effectiveness.

    Oddly, some weaker lesser gods may effectively be a demi-god on continents where they have few worshippers. The stronger of the lesser gods have sufficient power from their worshippers that their power is strong even in areas where few worshippers live.

    Greater gods, as expected, have a presence in at least 10 and as many as 50 continents. While this sounds like a vast area, compared to the full extent of The World, it is still but a tiny part.

    The presence of even a few worshippers grant a greater god power on that continent. Even the weakest of the greater gods is a very formidable being, enough to cow even strong demi-gods.

    This section concerns itself with the gods of Trivana. Note that the greater and lesser gods do not have identical areas of power, e.g., two greater gods do not necessarily have power in the same continents. Different continents have different mixes of gods, so the politics of one may be totally different from another.

    The lives of the gods are certainly complicated beyond the understanding of mortals, including DMs.


    Deity Descriptions

    Anaxios Pantheon

    Pyung Pantheon


    Copyright 1983-2024 Bryan Fazekas